Hypo Soul
You have been cursed by the wicked vampire, Count D. Owen and can now only deal damage at low health.
Now you are on a mission to defeat this fiend while keeping your all-too-helpful fairy companion from healing you.
Good luck!
CONTROLS
| ⊞ KEY | ⋄ ACTION |
| [WASD] or [ARROW KEYS] | Movement and UI Navigation |
| [Z] or [SPACE] | Jump |
| [X] or [J] | Attack |
| [ESC] or [P] | Pause |
CREDITS:
Code: Aiwi
Art: pixelmage
Music & SFX: skyber
Hypo Soul was made in 4 days for the 2026 GMTK Game Jam (Theme: "Countdown")
Assets by:
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5, Windows, macOS, Linux |
| Authors | Aiwi, pixelmage, Skyber |
| Genre | Action, Platformer, Role Playing |
| Made with | Aseprite, Godot |
| Tags | 2D, Game Maker's Toolkit Jam, Pixel Art, Singleplayer, Souls-like |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard |
| Content | No generative AI was used |
Download
Install instructions
Extract and run executable!






Comments
Log in with itch.io to leave a comment.
its cool, but im a bit confused why I can just leave the bossfight
Not bad at all! Honestly, it’s exactly what you’d expect from a game made in four days. I like the mechanic where the character deals more damage as their health gets lower.