loving the the visuals and the uniqueness of the game but im not sure if this is a browser problem specifically but the visuals kinda bug out when i lost to a coworker and after i press the next button i just get stuck on a loading screen
but maybe that's my fault for trusting the IT department
i'll try to rate it if i can get it running elsewhere
Whoa, that's a freaky bug!? I've never encountered it before so I'm not sure where to begin in order to fix it but I'll keep an eye out for it. Thank you for playing!
I really like this game. I mess with the visuals and the overall design choices. I especially like the titles that give passives, which made the game very appealing to me. “Lovestruck” is my GOAT, highkey the only way to make a really strong build without being debuffed to death.
I do wish there were a bit more passives to create more counterplay, or at least a way to tell the player which abilities were used so they can switch to that passive or understand a better way to improve their build. During my first playthrough, I didn’t really understand the complexity of the different builds you can make in this gambling chance spinning-wheel, rock-paper-scissors battling system.
That said, I think if you added different bosses and even more stacking passives, you could easily have me hooked for hours. Hopefully, you do more with this or work on another cool project. Keep up the good work.
I'm happy to hear you liked the game! I'm sorry there is effectively zero onboarding, and very little explanation of passive abilities, I cut out some information and extra modals I was planning to display for the sake of UX simplicity and a faster pace between game states.
Additionally, I decided not to make a tutorial since I incorrectly believed that the game had no depth... I'm realizing now my knowledge of the codebase is a bane that deceives me. Thank you for playing!
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loving the the visuals and the uniqueness of the game but im not sure if this is a browser problem specifically but the visuals kinda bug out when i lost to a coworker and after i press the next button i just get stuck on a loading screen
but maybe that's my fault for trusting the IT department
i'll try to rate it if i can get it running elsewhere
Whoa, that's a freaky bug!? I've never encountered it before so I'm not sure where to begin in order to fix it but I'll keep an eye out for it. Thank you for playing!
I really like this game. I mess with the visuals and the overall design choices. I especially like the titles that give passives, which made the game very appealing to me. “Lovestruck” is my GOAT, highkey the only way to make a really strong build without being debuffed to death.
I do wish there were a bit more passives to create more counterplay, or at least a way to tell the player which abilities were used so they can switch to that passive or understand a better way to improve their build. During my first playthrough, I didn’t really understand the complexity of the different builds you can make in this gambling chance spinning-wheel, rock-paper-scissors battling system.
That said, I think if you added different bosses and even more stacking passives, you could easily have me hooked for hours. Hopefully, you do more with this or work on another cool project. Keep up the good work.
I'm happy to hear you liked the game! I'm sorry there is effectively zero onboarding, and very little explanation of passive abilities, I cut out some information and extra modals I was planning to display for the sake of UX simplicity and a faster pace between game states.
Additionally, I decided not to make a tutorial since I incorrectly believed that the game had no depth... I'm realizing now my knowledge of the codebase is a bane that deceives me. Thank you for playing!